I think that's a big thing
World of Warcraft Classic does not have those quality-of-life improvements which you will be accustomed to in modern Warcraft - or indeed many other current MMOs. For starters, the climbing of enemies is a whole lot less pliable and you may find yourself becoming rapidly overwhelmed it you simply take on more than two enemies simultaneously without preparation. Travelling from 1 place to another in Classic Azeroth is also far more time consuming - flight points are not as abundant as they are nowadays and with in-game gold not as readily come by, you may end up struggling to save even buy your first Riding Skill and bracket.
The higher grind of Classic World of Warcraft pays off with a feeling of authentic progression as you watch your character grow more powerful as you gain levels, gear, and overall experience. You may be wondering if it is worth starting your journey through outdated Azeroth today, nearly 1 year after launching.
Contrary to the modern game, there's absolutely no official'looking for group' system that locates people to play you and teleports all of you to the dungeon. Instead, you're search for party members in conversation channels in major towns or on your guild, and you will all fly or operate together to the dungeon you want to do. And you'll all have to move there -- at the first days of Classic, there'll be no summoning stones at the cases themselves.
Quests for Classic dungeons come from outdoor quest lines, typically from the zones where the dungeons are located. This implies that if you want to do dungeons while leveling, you'll often complete a zone , then try to find a group for that zone's dungeon.
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